ketzo a day ago

Saw the “made by Evan Wallace” and went “huh, that sounds familiar…”

Yeah, not surprising this guy went on to build Figma! Super cool

ByteAtATime a day ago

Back in 2010, this "require[d] a decent graphics card"

Now, my phone's integrated graphics can run it very smoothly. Moore's law at play.

  • qoez 10 hours ago

    I remember this running well on a low end macbook pro back then.

  • ghkbrew a day ago

    Here I am running just fine on a 3 year old phone

    • corysama 9 hours ago

      Everyone forgets what machines are capable of if you actually optimize. This game did everything shown here in real time on phones 14 years ago https://youtu.be/JDvPIhCd8N4

    • throw310822 17 hours ago

      It's running fine (not too smoothly but ok) on my 8 years old Xiaomi MI6.

      • moffkalast 16 hours ago

        My old phone is running it at exactly Uncaught Error: This demo requires the OES_texture_float extension fps

        • chris_pie an hour ago

          Same on a not-old Pixel 8

  • ashoeafoot 16 hours ago

    The in suit battery driven hamdwarmer he invented it!

Exuma a day ago

This is my most voted submission. This thing literally never gets old

  • larodi 17 hours ago

    Demoscene never gets old, but why we get then so little submissions of it here? Demoscene reifies the creative-hacking culture, is it not?

    • a1371 13 hours ago

      Be the change you want to see

  • Exuma a day ago

    Here is a trick: pause the simulation and drag the ripples back and forth really fast, it will create a "mega" wave. Then unpause and it will create a massive tsunami

    • quantadev a day ago

      Or pause it and click the water surface 100 times to raise up a lot of potential energy that makes a very profound wave front when it comes down when you start it.

chrisjj 10 hours ago

"Uncaught Error: This demo requires the OES_texture_float extension WebGL Water Made by Evan Wallace

This demo requires a decent graphics card and up-to-date drivers. If you can't run the demo, you can still see it on YouTube.

Interactions: Draw on the water to make ripples Drag the background to rotate the camera Press SPACEBAR to pause and unpause Drag the sphere to move it around Press the L key to set the light direction Press the G key to toggle gravity Features: Raytraced reflections and refractions Analytic ambient occlusion Heightfield water simulation * Soft shadows Caustics (see this for details) * * requires the OES_texture_float extension * requires the OES_standard_derivatives extension" on Android Chrome.

fulafel 14 hours ago

This is probably the first time (not counting ignored times) it was been posted which doesn't have comments about breakage on some browser.

Makes you wonder how long it takes that WebGPU reaches the same status.

  • kelnos 14 hours ago

    I see three such comments, all posted before you posted. Oh well. I'd hoped you were right about this.

    • fulafel 8 hours ago

      Ah, I didn't reload before writing the comment. Oh well.

90s_dev a day ago

On this note, can anyone recommend basic webgl 2d effects tutorial? I have a super exciting project I'm really close to announcing, but the last step is adding some pretty Animal Well style effects via webgl2, but I know practically nothing about webgl except the very very basics that you learn from webgl2fundamentals.org. Any pointers would be appreciated.

  • kaesve a day ago

    I like https://thebookofshaders.com/ . It’s unfinished and I don’t think it’s been updated in years, but what’s there is pretty good

    • jonplackett 15 hours ago

      I second this! Shame it’s still not finished though. I did this tutorial like 5 years ago

  • akomtu 21 hours ago

    shadertoy.com

    • vhcr 21 hours ago

      The "problem" with it is that you only learn about fragment shaders, you should also learn about the WebGL API, and vertex shaders.

      • dahart 8 hours ago

        Not having to learn the API & vertex shaders is definitely a feature of ShaderToy, not a problem. :P The extremely low barrier to entry to writing shaders is one of it’s best qualities. Anyway, the question asked about 2d effects, so they maybe don’t need vertex shaders, and they can of course learn the small amount of WebGL API needed somewhere else like https://webgl2fundamentals.org/.

    • 90s_dev 21 hours ago

      https://www.shadertoy.com/view/XXyGzh

      ... this is amazing!

      I can't wait to dig in and figure out how to add effects like this over my 2d content!

      • dahart 8 hours ago

        It’s super easy. ShaderToy draws a rectangle on the screen and runs the given shader on it. There’s a small amount of plumbing to wire in a few variables like time & mouse position, and your texture coordinates. The rendering part of ShaderToy is simple enough that you can make your own clone in a day. The rest of the site is the hard part, the editor, the API & saving shaders in the cloud, getting lots of people to write awesome shaders, etc., but the rendering part is near trivial.

asadm a day ago

Wasnt this one of the demo that Figma co-founder used make a case for web-based editor?

Retr0id a day ago

This has always been my "is webgl working?" test page

  • Retr0id a day ago

    By the way, I think it's (2011) not (2010)

bobajeff 19 hours ago

I guess I'm the only one for whom this doesn't work I get:

'Uncaught Error: This demo requires the OES_texture_float extension'

  • _bin_ 19 hours ago

    You must be on a very old browser, a terminal browser, ladybird, something like that. PEBCAK. https://developer.mozilla.org/en-US/docs/Web/API/OES_texture...

    • JonoW 10 hours ago

      Getting this error on a brand new Pixel 9 Pro, latest Chrome. Odd

      • ricardobeat 8 hours ago

        When this was made in 2010 mobile phones had no WebGL support at all.

        Ironically Chrome was also the only browser that supported it without beta flags, looks like their mobile version never caught up.

      • Maken 8 hours ago

        Install Firefox. Not joking.

    • fbrchps 18 hours ago

      I'm also getting the error on Android, latest Chrome.

      • moffkalast 16 hours ago

        Latest Firefox on Android does seem to work, oddly enough. How the turntables...

    • bobajeff 18 hours ago

      Nope. Using Chrome 136.0.7103.87 on Android.

A_Stefan 4 hours ago

This example never ceases to amaze

landgenoot 18 hours ago

When you move the ball up, but keep it still under water, you'll see the water level rise.

Why?

  • tomcam 18 hours ago

    To encourage you to file a PR

pjmlp 17 hours ago

After all these years, Android Chrome still doesn't support the extensions required by this demo, this is the issue with Web 3D adoption.

  • ankit_mishra 16 hours ago

    Same for me on. Getting this error - Uncaught Error: This demo requires the OES_texture_float extension WebGL Water

    Using - Chrome 136.0.7103.87 Android 15;

  • throw310822 17 hours ago

    Works fine for me.

    • pjmlp 17 hours ago

      Actually, I just cross-checked on WebGL Report, and it does indeed support the extension, not that changes having a black page complaining the extension is missing.

gitroom 20 hours ago

Pretty cool how a basic demo like this still feels fresh, even on my old phone. Always makes me want to mess with web tech more.

NetOpWibby 18 hours ago

This is incredible. My goodness.

Traubenfuchs 15 hours ago

…so how does water look like in 2025 on WebGPU?

earth2mars 20 hours ago

If you are on Android try Kiwi browser to see this

  • vgb2k18 20 hours ago

    What does Kiwi do different? The water appears to work well on Brave.

    • notarealllama 20 hours ago

      5 year old low end Motorola Android with Firefox and ublock. Smooth as a baby's bottom. Genuinely surprised!

  • satvikpendem 20 hours ago

    Kiwi is deprecated by the way, use Firefox or just use Chrome which is what Kiwi was anyway.

    • chris_pie 40 minutes ago

      Some features of Kiwi were merged to Edge, which means it now supports extensions (any extension if using developer options in Canary)